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Transform.DetachChildren

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public function DetachChildren(): void;
public void DetachChildren();

Description

Unparents all children.

Useful if you want to destroy the root of a hierarchy without destroying the children.

	transform.DetachChildren();
	Destroy(gameObject);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.DetachChildren(); Destroy(gameObject); } }

See Also: Transform.parent to detach/change the parent of a single transform.