Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseReturns the topmost transform in the hierarchy.
(This never returns null, if this Transform doesn't have a parent it returns itself.)
// Is a collision between two objects in different hierarchies? function OnCollisionEnter(collision : Collision) { if ( collision.transform.root != transform.root ) { print("The colliding objects are not in the same hierarchy"); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnCollisionEnter(Collision collision) { if (collision.transform.root != transform.root) print("The colliding objects are not in the same hierarchy"); } }