Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Matrix that transforms a point from local space into world space (Read Only).
If you're not familiar with using matrices for coordinate transformations, use Transform.TransformPoint instead.
IMPORTANT: If you're setting shader parameters you MUST use Renderer.localToWorldMatrix instead.