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Texture2D.GetRawTextureData

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public function GetRawTextureData(): byte[];
public byte[] GetRawTextureData();

Returns

byte[] Raw texture data as a byte array.

Description

Get raw data from a texture.

This function returns the raw texture data as a byte array, which you can then use with Texture2D.LoadRawTextureData. This allows you to serialize and load textures of any format (including compressed ones), and to load them back into a texture later.

#pragma strict
class CopyTexture extends MonoBehaviour {
	var tex: Texture2D;
	function Start() {
		// Create a copy of the texture by reading and applying the raw texture data.
		var texCopy: Texture2D = new Texture2D(tex.width, tex.height, tex.format, tex.mipmapCount > 1);
		texCopy.LoadRawTextureData(tex.GetRawTextureData());
		texCopy.Apply();
	}
}
using UnityEngine;

class CopyTexture: MonoBehaviour { // the source texture. Texture2D tex;

void Start() { // Create a copy of the texture by reading and applying the raw texture data. Texture2D texCopy = new Texture2D(tex.width, tex.height, tex.format, tex.mipmapCount > 1); texCopy.LoadRawTextureData(tex.GetRawTextureData()); texCopy.Apply (); } }