Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

TargetJoint2D.autoConfigureTarget

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var autoConfigureTarget: bool;
public bool autoConfigureTarget;

Description

Should the target be calculated automatically?

When true, the target property will be calculated automatically to match the current Rigidbody2D position. When false, the target property is not modified.

See Also: target.