Legacy Documentation: Version 5.3
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public function GetRelativePointVelocity(relativePoint: Vector3): Vector3;
public Vector3 GetRelativePointVelocity(Vector3 relativePoint);



The velocity relative to the rigidbody at the point relativePoint.

GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.

var rb: Rigidbody;

function Start() { rb = GetComponent.<Rigidbody>(); }

// Get the velocity of a wheel, specified by its // position in local space. function CalcWheelVelocity(localWheelPos: Vector3) { return rb.GetRelativePointVelocity(localWheelPos); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetRelativePointVelocity(localWheelPos); } }