Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CommandBuffer.ReleaseTemporaryRT

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function ReleaseTemporaryRT(nameID: int): void;
public void ReleaseTemporaryRT(int nameID);

Parameters

nameID Shader property name for this texture.

Description

Add a "release a temporary render texture" command.

Releases a temporary render texture with given name. Presumably you have called ::GetTemporaryRT to create it before.

Any temporary textures that were not explicitly released will be removed after camera is done rendering, or after Graphics.ExecuteCommandBuffer is done.

See Also: GetTemporaryRT.