Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Renderer.shadowCastingMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var shadowCastingMode: Rendering.ShadowCastingMode;
public Rendering.ShadowCastingMode shadowCastingMode;

Description

Does this object cast shadows?

ShadowCastingMode enum defines how and if shadows are cast from this object. Typically shadows are either cast or not, but it's also possible to make shadows two-sided (useful for otherwise single-sided geometry) or make a shadows-only object (that is otherwise invisible in the scene, but casts a shadow).

See Also: ShadowCastingMode, receiveShadows, Light.shadows.