Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closeview | The direction to look in. |
up | The vector that defines in which direction up is. |
Creates a rotation with the specified forward
and upwards
directions.
The result is applied to this quaternion
If used to orient a Transform, the Z axis will be aligned with forward/
and the Y axis with upwards
, assuming these vectors are orthogonal.
Logs an error if the forward direction is zero.
See Also: LookRotation.