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Physics.CapsuleCastNonAlloc

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public static function CapsuleCastNonAlloc(point1: Vector3, point2: Vector3, radius: float, direction: Vector3, results: RaycastHit[], maxDistance: float = Mathf.Infinity, layermask: int = DefaultRaycastLayers, queryTriggerInteraction: QueryTriggerInteraction = QueryTriggerInteraction.UseGlobal): int;
public static int CapsuleCastNonAlloc(Vector3 point1, Vector3 point2, float radius, Vector3 direction, RaycastHit[] results, float maxDistance = Mathf.Infinity, int layermask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

point1 The center of the sphere at the start of the capsule.
point2 The center of the sphere at the end of the capsule.
radius The radius of the capsule.
direction The direction into which to sweep the capsule.
results The buffer to store the hits into.
maxDistance The max length of the sweep.
layermask A Layer mask that is used to selectively ignore colliders when casting a capsule.
queryTriggerInteraction Specifies whether this query should hit Triggers.

Returns

int The amount of hits stored into the buffer.

Description

Casts a capsule against all colliders in the scene and returns detailed information on what was hit into the buffer.

Like Physics.CapsuleCastAll, but generates no garbage.