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ParticleSystem.maxParticles

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public var maxParticles: int;
public int maxParticles;

Description

The maximum number of particles to emit.

#pragma strict
public var hSliderValue: float = 0.0F;
public var part: ParticleSystem;
function Start() {
	part = GetComponent.<ParticleSystem>();
}
function Update() {
	part.maxParticles = Mathf.RoundToInt(hSliderValue);
}
function OnGUI() {
	hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float hSliderValue = 0.0F; public ParticleSystem part;

void Start() { part = GetComponent<ParticleSystem>(); } void Update() { part.maxParticles = Mathf.RoundToInt(hSliderValue); } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F); } }