Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkTransport.GetRemoteDelayTimeMS

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetRemoteDelayTimeMS(hostId: int, connectionId: int, remoteTime: int, out error: byte): int;
public static int GetRemoteDelayTimeMS(int hostId, int connectionId, int remoteTime, out byte error);

Parameters

hostId Id of udp socket used to.
connectionId Id of connection.
remoteTime Timestamp delivered from peer.
error Possible error.

Description

Return time delay for timestamp received from message (previously created by GetNetworkTimestamp()).