Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkTransport.ConnectWithSimulator

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function ConnectWithSimulator(hostId: int, address: string, port: int, exeptionConnectionId: int, out error: byte, conf: Networking.ConnectionSimulatorConfig): int;
public static int ConnectWithSimulator(int hostId, string address, int port, int exeptionConnectionId, out byte error, Networking.ConnectionSimulatorConfig conf);

Parameters

hostId Host id.
address Peer ip.
port Peer port.
exeptionConnectionId Special connection id or 0 for default.
error Returned error.
conf Simulation configuration definec latency for this connection.

Returns

int ConnectionId on success (otherwise zero).

Description

Connect with simulated latency.

Will establish connection between peers and configure it to simulate internet latency (works on editor and development build only).