Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
The transport layer host-topology that the server is configured with.
A host topology object can be passed to the Listen() function, or a default host topology that is compatible with the default topology of NetworkClient will be used.