Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkManager.UseExternalClient

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function UseExternalClient(externalClient: Networking.NetworkClient): void;
public void UseExternalClient(Networking.NetworkClient externalClient);

Parameters

externalClient The NetworkClient object to use.

Description

This allows the NetworkManager to use a client object created externally to the NetworkManager instead of using StartClient().

The StartClient() function creates a client object, but this is not always what is desired. UseExternalClient allows a NetworkClient object to be created by other code and used with the NetworkManager.

The client object will have the standard NetworkManager message handlers registered on it.