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NetworkManager.OnServerRemovePlayer

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public function OnServerRemovePlayer(conn: Networking.NetworkConnection, player: Networking.PlayerController): void;
public void OnServerRemovePlayer(Networking.NetworkConnection conn, Networking.PlayerController player);

Parameters

conn The connection to remove the player from.
player The player controller to remove.

Description

Called on the server when a client removes a player.

The default implementation of this function destroys the corresponding player object.