Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkManager.OnMatchJoined

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function OnMatchJoined(matchInfo: Networking.Match.JoinMatchResponse): void;
public void OnMatchJoined(Networking.Match.JoinMatchResponse matchInfo);

Parameters

Description

This is invoked when a match is joined.

The default implementation of this starts a client.

#pragma strict
class MatchManager extends NetworkManager {
	public function OnMatchJoined(matchInfo: JoinMatchResponse) {
		if (matchInfo.success) {
			StartClient(new MatchInfo(matchInfo));
		}
	}
}
class MatchManager : NetworkManager
{
	public override void OnMatchJoined(JoinMatchResponse matchInfo)
	{
		if (matchInfo.success)
		{
			StartClient(new MatchInfo(matchInfo));
		}
	}
}