Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkManager.playerPrefab

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var playerPrefab: GameObject;
public GameObject playerPrefab;

Description

The default prefab to be used to create player objects on the server.

Player objects are created in the default handler for AddPlayer() on the server. Implementing OnServerAddPlayer overrides this behaviour.