Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NavMeshAgent.isPathStale

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var isPathStale: bool;
public bool isPathStale;

Description

Is the current path stale. (Read Only)

When true, the path may no longer be valid or optimal. This flag will be set if: there are any changes to the areaMask, if any OffMeshLink is enabled or disabled, or if the costs for the NavMeshAreas have been changed.