Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
The vertices and indices will be reordered for better GPU performance.
Techniques that require strict vertex ordering like mesh morphing or special particle mesh emitter effects should have this option disabled.