Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ModelImporter.isReadable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var isReadable: bool;
public bool isReadable;

Description

Are mesh vertices and indices accessible from script?

Making a mesh readable will keep two copies of it in memory, one for rendering and one in system memory for script access. Setting isReadable to false therefore saves memory. Scaling a mesh with different amounts along the three axes (i.e. non-uniform scaling) requires the mesh to be readable for correct lighting.

In the Unity editor access is always permitted when not in play mode.