Creates an empty mesh.
#pragma strict
// Create a new mesh and assign it to the mesh filter
function Start() {
var mesh: Mesh = new Mesh();
GetComponent.<MeshFilter>().mesh = mesh;
}
// Create a new mesh and assign it to the mesh filter using UnityEngine;
public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = new Mesh(); GetComponent<MeshFilter>().mesh = mesh; } }