Creates an empty mesh.
#pragma strict // Create a new mesh and assign it to the mesh filter function Start() { var mesh: Mesh = new Mesh(); GetComponent.<MeshFilter>().mesh = mesh; }
// Create a new mesh and assign it to the mesh filter using UnityEngine;
public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = new Mesh(); GetComponent<MeshFilter>().mesh = mesh; } }