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MaterialEditor.GetFlexibleRectBetweenFieldAndRightEdge

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public static function GetFlexibleRectBetweenFieldAndRightEdge(r: Rect): Rect;
public static Rect GetFlexibleRectBetweenFieldAndRightEdge(Rect r);

Parameters

r Field Rect.

Returns

Rect A sub rect of the input Rect.

Description

Utility method for GUI layouting ShaderGUI. Used e.g for the rect after a left aligned Color field.