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LineRenderer.SetColors

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public function SetColors(start: Color, end: Color): void;
public void SetColors(Color start, Color end);

Parameters

Description

Set the line color at the start and at the end.

	// Adds a lineRenderer to this transform and
	// makes the line renderer fade at the end.

var c1 : Color = Color.white; var c2 : Color = Color(1,1,1,0);

function Start() { var lineRenderer : LineRenderer = gameObject.AddComponent.<LineRenderer>(); lineRenderer.material = new Material (Shader.Find("Particles/Additive")); lineRenderer.SetColors(c1, c2); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Color c1 = Color.white; public Color c2 = new Color(1, 1, 1, 0); void Start() { LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.material = new Material(Shader.Find("Particles/Additive")); lineRenderer.SetColors(c1, c2); } }