Legacy Documentation: Version 5.3
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Removed in version 5.3.6
Property audio has been deprecated. Use GetComponent<AudioSource>() instead. (UnityUpgradable)

GameObject.audio

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public var audio: Component;
public Component audio;

Description

The AudioSource attached to this GameObject (Read Only). (Null if there is none attached).

var other : GameObject; 
other.GetComponent.<AudioSource>().Play();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject other; void Example() { other.GetComponent<AudioSource>().Play(); } }