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UnityEventTools.AddPersistentListener

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public static function AddPersistentListener(unityEvent: Events.UnityEventBase): void;
public static void AddPersistentListener(Events.UnityEventBase unityEvent);
public static function AddPersistentListener(unityEvent: Events.UnityEvent, call: Events.UnityAction): void;
public static void AddPersistentListener(Events.UnityEvent unityEvent, Events.UnityAction call);
public static function AddPersistentListener(unityEvent: Events.UnityEvent_1, call: Events.UnityAction_1): void;
public static void AddPersistentListener(Events.UnityEvent_1 unityEvent, Events.UnityAction_1 call);
public static function AddPersistentListener(unityEvent: Events.UnityEvent_2, call: Events.UnityAction_2): void;
public static void AddPersistentListener(Events.UnityEvent_2 unityEvent, Events.UnityAction_2 call);
public static function AddPersistentListener(unityEvent: Events.UnityEvent_3, call: Events.UnityAction_3): void;
public static void AddPersistentListener(Events.UnityEvent_3 unityEvent, Events.UnityAction_3 call);
public static function AddPersistentListener(unityEvent: Events.UnityEvent_4, call: Events.UnityAction_4): void;
public static void AddPersistentListener(Events.UnityEvent_4 unityEvent, Events.UnityAction_4 call);

Parameters

unityEvent Event to modify.
call Function to call.

Description

Adds a persistent, call to the listener. Will be invoked with the arguments as defined by the Event and sent from the call location.