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UnityEventTools.AddObjectPersistentListener

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public static function AddObjectPersistentListener(unityEvent: Events.UnityEventBase, call: UnityAction<T>, argument: T): void;
public static void AddObjectPersistentListener(Events.UnityEventBase unityEvent, UnityAction<T> call, T argument);

Parameters

unityEvent Event to modify.
call Function to call.
argument Argument to use when invoking.

Description

Adds a persistent, preset call to the listener.