Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ExecuteEvents.Execute

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Execute(target: GameObject, eventData: EventSystems.BaseEventData, functor: EventFunction<T>): bool;
public static bool Execute(GameObject target, EventSystems.BaseEventData eventData, EventFunction<T> functor);

Parameters

target Target GameObject.
eventData Data associated with the Executing event.
functor Function to execute on the gameObject components.

Returns

bool Was there a handler for the event.

Description

Execute the event of type T : IEventSystemHandler on GameObject.

The event will be executed on all components on the GameObject that can handle it.