Legacy Documentation: Version 5.3
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EditorWindow.autoRepaintOnSceneChange

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public var autoRepaintOnSceneChange: bool;
public bool autoRepaintOnSceneChange;

Description

Does the window automatically repaint whenever the scene has changed?


Editor Window that renders what the main camera is "seeing".

no example available in JavaScript
// Simple script that lets you render the main camera in an editor Window.
    
using UnityEngine;
using UnityEditor;
    
public class CameraViewer : EditorWindow {
    Camera camera = Camera.main;
    RenderTexture renderTexture;

[MenuItem("Example/Camera viewer")] static void Init() { EditorWindow editorWindow = GetWindow(typeof(CameraViewer)); editorWindow.autoRepaintOnSceneChange = true; editorWindow.Show(); } public void Awake () { renderTexture = new RenderTexture((int)position.width, (int)position.height, (int)RenderTextureFormat.ARGB32 ); } public void Update() { if(camera != null) { camera.targetTexture = renderTexture; camera.Render(); camera.targetTexture = null; } if(renderTexture.width != position.width || renderTexture.height != position.height) renderTexture = new RenderTexture((int)position.width, (int)position.height, (int)RenderTextureFormat.ARGB32 ); } void OnGUI() { GUI.DrawTexture( new Rect( 0.0f, 0.0f, position.width, position.height), renderTexture ); } }