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ControllerColliderHit.gameObject

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public var gameObject: GameObject;
public GameObject gameObject;

Description

The game object that was hit by the controller.

	// Objects we touch, move them to position (0, 0, 0)
	function OnControllerColliderHit(hit : ControllerColliderHit) {
		hit.gameObject.transform.position = Vector3.zero;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { hit.gameObject.transform.position = Vector3.zero; } }