The relative linear velocity of the two colliding objects (Read Only).
#pragma strict // Play a sound when we hit an object with a big velocity var audio: AudioSource; function Start() { audio = GetComponent.<AudioSource>(); } function OnCollisionEnter(collision: Collision) { if (collision.relativeVelocity.magnitude > 2) audio.Play(); }
// Play a sound when we hit an object with a big velocity using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void OnCollisionEnter(Collision collision) { if (collision.relativeVelocity.magnitude > 2) audio.Play(); } }