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CanvasRenderer.AddUIVertexStream

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public static function AddUIVertexStream(verts: List<UIVertex>, positions: List<Vector3>, colors: List<Color32>, uv0S: List<Vector2>, uv1S: List<Vector2>, normals: List<Vector3>, tangents: List<Vector4>): void;
public static void AddUIVertexStream(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector2> uv0S, List<Vector2> uv1S, List<Vector3> normals, List<Vector4> tangents);

Parameters

verts The UIVertex list to split.
positions The destination list for the verts positions.
colors The destination list for the verts colors.
uv0S The destination list for the verts uv0s.
uv1S The destination list for the verts uv1s.
normals The destination list for the verts normals.
tangents The destination list for the verts tangents.

Description

Take the Vertex steam and split it corrisponding arrays (positions, colors, uv0s, uv1s, normals and tangents).