Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Camera.AddCommandBuffer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function AddCommandBuffer(evt: Rendering.CameraEvent, buffer: Rendering.CommandBuffer): void;
public void AddCommandBuffer(Rendering.CameraEvent evt, Rendering.CommandBuffer buffer);

Parameters

evt When to execute the command buffer during rendering.
buffer The buffer to execute.

Description

Add a command buffer to be executed at a specified place.

Multiple command buffers can be set to execute at the same camera event (or even the same buffer can be added multiple times). To remove command buffer from execution, use RemoveCommandBuffer.

See Also: CommandBuffer, RemoveCommandBuffer, GetCommandBuffers.