Legacy Documentation: Version 5.3
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AudioEchoFilter.delay

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public float delay;

Description

Echo delay in ms. 10 to 5000. Default = 500.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioEchoFilter>().delay = 5000; } }