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CloseEcho decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (i.e. simple 1 line delay). Default = 0.5.
// Set the decayRatio on the chorus filter to total decay
@script RequireComponent(AudioSource) @script RequireComponent(AudioEchoFilter)
function Start() { GetComponent.<AudioEchoFilter>().decayRatio = 0.0; }
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioEchoFilter>().decayRatio = 0.0F; } }