Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AudioChorusFilter.dryMix

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var dryMix: float;
public float dryMix;

Description

Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.

	// Dont mix the original sound with the filter, only use the processed output

@script RequireComponent(AudioSource) @script RequireComponent(AudioChorusFilter)

function Start() { GetComponent.<AudioChorusFilter>().dryMix = 0; }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioChorusFilter>().dryMix = 0; } }