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CloseAnimation length in seconds. (Read Only)
var anim: Animation;
function Start() { anim = GetComponent.<Animation>(); anim.Play(); // Wait for the animation to finish. yield WaitForSeconds(anim.clip.length); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Animation anim; IEnumerator Start() { anim = GetComponent<Animation>(); anim.Play(); yield return new WaitForSeconds(anim.clip.length); } }