The Vignetting image effect introduces darkening, blur and chromatic aberration (spectral color separation) at the edges and corners of the image. This is usually used to simulate a view through a camera lens but can also be used to create abstract effects.
As with the other image effects, you must have the Standard Assets Effects package installed before it becomes available.
| Property: | Function: |
|---|---|
| Vignetting | The degree of darkening applied to the screen edges and corners. Choose 0 to disable this feature and save on performance. |
| Blurred Corners | The amount of blur that is added to the screen corners. Choose 0 to disable this feature and save on performance. |
| Blur Distance | The blur filter sample distance used when blurring corners. |
| Aberration Mode | Advanced tries to model more aberration effects (the constant axial aberration existant on the entire image plane) while Simple only models tangential aberration (limited to corners). |
| Strength | Overall aberration intensity (not to confuse with color offset distance), defaults to 1.0. |
| Tangential Aberration | The degree of tangential chromatic aberration: Uniform on the entire image plane. |
| Axial Aberration | The degree of axial chromatic aberration: Scales with smaller distance to the image plane’s corners. |
| Contrast Dependency | The bigger this value, the more contrast is needed for the aberration to trigger. Higher values are more realistic (in this case, an HDR input is recommended). |
Advanced mode is more expensive but offers a more realistic implementation of Chromatic Aberration.
This effect should run on all hardware that Unity supports.