Here, you can arrange for particles to rotate as they move.
|Separate Axes||Allow rotation to be specified per axis. When this is enabled the option to set a rotation for each of X, Y and Z is presented.|
|Angular Velocity||Rotation velocity in degrees per second. See below for more information.|
This setting is useful when particles represent small solid objects, such as pieces of debris from an explosion. Assigning random values of rotation will make the effect more realistic than having the particles remain upright as they fly. Also, the random rotations will help to break up the regularity of similarly-shaped particles (the same texture repeated many times can be very noticeable).
The angular velocity option can be changed from the default constant speed. The drop down on the right of the velocity can provide:
The velocity for particle rotation in degrees per second.
The angular velocity can be set to change over the lifetime of the particle. A curve editor appears at the bottom of the Inspector which allows you to control how the velocity changes throughout the lifetime of the particle.
If the Separate Axes tick box is set each of the X, Y and Z axis can be given curved velocity values.
The angular velocity properties has two angles allowing a rotation between them.
The angular velocity can be set to change over the lifetime of the particle specified by a curve. In this mode, two curves are editable, and each particle will pick a random curve between the range of these two curves that you define.