Legacy Documentation: Version 5.2
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WindZone.windMain

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public var windMain: float;
public float windMain;

Description

The primary wind force.

It produces a softly changing wind Pressure.

// Creates a wind zone with the effect of a helicopter passing by
// Just place this into an empty game object and move it over a tree

function Start() { var wind : WindZone = gameObject.AddComponent.<WindZone>(); wind.mode = WindZoneMode.Spherical; wind.radius = 10.0; wind.windMain = 3.0; wind.windTurbulence = 0.5; wind.windPulseMagnitude = 2.0; wind.windPulseFrequency = 0.01; }
// Creates a wind zone with the effect of a helicopter passing by
// Just place this into an empty game object and move it over a tree

void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Spherical; wind.radius = 10.0f; wind.windMain = 3.0f; wind.windTurbulence = 0.5f; wind.windPulseMagnitude = 2.0f; wind.windPulseFrequency = 0.01f; }