Pauses the camera.
Note that if you want to use WebCamTextures in the web player, you need to get the user's permission to do so. Call Application.RequestUserAuthorization before creating a WebCamTexture.
#pragma strict // Starts a camera and assigns the texture to the current renderer. // Pauses the camera when the "Pause" button is clicked and released. public var webcamTexture: WebCamTexture; function Start() { webcamTexture = new WebCamTexture(); var renderer: Renderer = GetComponent.<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } function OnGUI() { if (webcamTexture.isPlaying)if (GUILayout.Button("Pause")) webcamTexture.Pause(); elseif (GUILayout.Button("Play")) webcamTexture.Play(); }
// Starts a camera and assigns the texture to the current renderer. // Pauses the camera when the "Pause" button is clicked and released. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture; void Start() { webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } void OnGUI() { if (webcamTexture.isPlaying) if (GUILayout.Button("Pause")) webcamTexture.Pause(); else if (GUILayout.Button("Play")) webcamTexture.Play(); } }