Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

WWW.threadPriority

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var threadPriority: ThreadPriority;
public ThreadPriority threadPriority;

Description

Priority of AssetBundle decompression thread.

You can control decompression speed vs. impact on frame rate tradeoff when downloading Asset Bundles in the background. When using lower priority, decompression will take longer, but will not have such a big impact on frame rates. Default value is ThreadPriority.Normal.

	function Start () {
		var www = new WWW ("http://myserver/myBundle.unity3d");
		www.threadPriority = ThreadPriority.Low;
		yield www;
		// Get the designated main asset and instantiate it.
		Instantiate(www.assetBundle.mainAsset);
	}