Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
This is essentially the same as Vector4.Lerp but instead the function will ensure that the speed never exceeds maxDistanceDelta.
Negative values of maxDistanceDelta pushes the vector away from target.