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CloseConverts a Vector2 to a Vector4.
Vector2s can be implicitly converted to Vector4 (z and w is set to zero in the result).
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { // Shader vectors are always Vector4s. // The value here is converted to a Vector4 from a Vector2. Vector2 value = Vector2.one; Renderer renderer = GetComponent<Renderer>(); renderer.material.SetVector("_SomeVariable", value); } }
no example available in C#