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Vector3.operator ==

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public static operator ==(lhs: Vector3, rhs: Vector3): bool;
public static bool operator ==(Vector3 lhs, Vector3 rhs);

Parameters

Description

Returns true if the vectors are equal.

This will also return true for vectors that are really close to being equal.

	var other : Transform;
	if (other && transform.position == other.position)
		print ("I'm at the same place as the other transform!");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform other; void Example() { if (other && transform.position == other.position) print("I'm at the same place as the other transform!"); } }