Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

VRSettings.renderScale

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static var renderScale: float;
public static float renderScale;

Description

Controls the texel:pixel ratio before lens correction, trading performance for sharpness.

Eye textures are allocated to match the largest value encountered at runtime. If the value increases beyond this, eye textures are re-allocated. If the value decreases, viewport scaling is used.