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CloseApplies a rotation of eulerAngles.z
degrees around the z axis, eulerAngles.x
degrees around the x axis, and eulerAngles.y
degrees around the y axis (in that order).
If relativeTo
is left out or set to Space.Self the rotation is applied around the transform's local axes. (The x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the rotation is applied around the world x, y, z axes.
function Update() { // Slowly rotate the object around its X axis at 1 degree/second. transform.Rotate(Vector3.right * Time.deltaTime);
// ... at the same time as spinning relative to the global // Y axis at the same speed. transform.Rotate(Vector3.up * Time.deltaTime, Space.World); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.Rotate(Vector3.right * Time.deltaTime); transform.Rotate(Vector3.up * Time.deltaTime, Space.World); } }
Applies a rotation of zAngle
degrees around the z axis, xAngle
degrees around the x axis, and yAngle
degrees around the y axis (in that order).
If relativeTo
is left out or sot to Space.Self the rotation is applied around the transform's local axes. (The x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the rotation is applied around the world x, y, z axes.
function Update() { // Slowly rotate the object around its X axis at 1 degree/second. transform.Rotate(Time.deltaTime, 0, 0);
// ... at the same time as spinning it relative to the global // Y axis at the same speed. transform.Rotate(0, Time.deltaTime, 0, Space.World); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.Rotate(Time.deltaTime, 0, 0); transform.Rotate(0, Time.deltaTime, 0, Space.World); } }
Rotates the transform around axis
by angle
degrees.
If relativeTo
is left out or set to Space.Self the axis
parameter is relative to the transform's local axes. (The x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the axis
parameter is relative to the world x, y, z axes.
function Update() { // Slowly rotate the object around its X axis at 1 degree/second. transform.Rotate(Vector3.right, Time.deltaTime);
// ... at the same time as spinning it relative to the global // Y axis at the same speed. transform.Rotate(Vector3.up, Time.deltaTime, Space.World); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.Rotate(Vector3.right, Time.deltaTime); transform.Rotate(Vector3.up, Time.deltaTime, Space.World); } }