Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

TextureImporter.SetPlatformTextureSettings

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function SetPlatformTextureSettings(platform: string, maxTextureSize: int, textureFormat: TextureImporterFormat, allowsAlphaSplit: bool = false): void;
public void SetPlatformTextureSettings(string platform, int maxTextureSize, TextureImporterFormat textureFormat, bool allowsAlphaSplit = false);
public function SetPlatformTextureSettings(platform: string, maxTextureSize: int, textureFormat: TextureImporterFormat, compressionQuality: int, allowsAlphaSplit: bool): void;
public void SetPlatformTextureSettings(string platform, int maxTextureSize, TextureImporterFormat textureFormat, int compressionQuality, bool allowsAlphaSplit);

Parameters

platform The platforms whose settings are to be changed (see below).
maxTextureSize Maximum texture width/height in pixels.
textureFormat Data format for the texture.
compressionQuality Value from 0..100, equivalent to the standard JPEG quality setting.
allowsAlphaSplit Allows splitting of imported texture into RGB+A so that ETC1 compression can be applied (Android only, and works only on textures that are a part of some atlas).

Description

Set specific target platform settings.

The options for the platform string can be found by referencing the BuildTarget page. String-encode the member names.