The font style to use (for dynamic fonts).
If this is set to a value other then normal, the font style set in the font importer is overriden with a custom style. This is only supported for fonts set to use dynamic font rendering. Other fonts will always render in normal style.
GetComponent.<TextMesh>().fontStyle = FontStyle.Bold;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { GetComponent<TextMesh>().fontStyle = FontStyle.Bold; } }