Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

TextMesh.fontSize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var fontSize: int;
public int fontSize;

Description

The font size to use (for dynamic fonts).

If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the default font size.

GetComponent.<TextMesh>().fontSize = 12;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { GetComponent<TextMesh>().fontSize = 12; } }